Rendering the Mess

Published June 6, 2020

Contents

Rendering the Mess:

Speculative fiction writer, sustainability researcher and friend of the blog Andrew Dana Hudson  pointed us towards a show piece he wrote on the new gameplay footage for new FPS shooter ‘Solarpunk’

Perhaps I’m being ungenerous to an early-stage trailer for a game that will eventually be very different. But in less than three minutes, the gameplay video seems to embrace most everything solarpunk as I’ve known it has been reacting against: soulless corporate aesthetics (covered up by plants), a future empty of diverse peoples and cultures, gunplay as the answer to delicate social and environmental problems, the centering individual heroes rather than collective action.

Worth a read if you are interested in the future of Solarpunk and how is aesthetic will get used as it moves into its new more widely known phase in culture, out in the sun. I think it speaks to our communities need to continually restate our commitments to create a multitude of spaces for indigenous sovereignties, reproductive justice, and radical queer politics.

Previously

IPFS and Fuse the worlds data in your filesystem

2020-06-05

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Beginning Emacs Rediscovering emacs

2020-06-06

elsewhere

Previously

Goethe: The story of colour

2020-05-21

Next

RZA Talks Wu-Tang and Creativity In Quarantine

2020-06-09